Tuesday, April 24, 2007

PowerPoint: Digital storytelling overview...


A number of you from the Teaching, Technology and Learning workshop last Saturday (4/21/07) have requested a copy of my PowerPoint presentation about new media narrative and digital storytelling in education. I'm happy to provide access to it here for you, as well as the others who subscribe to this web journal. Click here to download it.

Also, many of the resources I referenced during the workshop are available through www.jasonohler.com/storytelling. My new media narrative and digital storytelling resources are divided into three parts:

- Storytelling, literacy and learning
- The art of storytelling
- Techniques and technology of digital storytelling

If you can't find what you are looking for please let me know.

Questions or comments?

Kind regards.

- Jason

Thursday, April 19, 2007

Stories make sense out of the chaos of life...

Digital Storytelling in the Classroom: New Media Pathways to Literacy, Learning and Creativity (Corwin Press, due out in August, 2007) begins with the chapter "Twenty Revelations about Digital Storytelling in Education." We are up to revelation 11 in this journal. The first ten can be found in previous journal issues. [ Buy book | Read more about it ]

Revelation #11: Stories make sense out of what would otherwise be the on-going chaos of life.

Stories are more than just good for us - they are essential to survival. I have come to believe that on a very basic level that feels biological to me, we need stories. Without them, life is just too overwhelming to piece together from scratch each day. Stories allow us to take snippets of life and put them together in ways that make it possible for us to learn and remember new things. They give communities coherence and our lives meaning. They make order out of what would otherwise be the ongoing chaos of life and help each of us create a sense of personal identity in relation to our communities and the world in which we live.

In short, storytelling is far more than entertainment. It is a set of practical processes that can be adapted to a wide range of issues, both personal and professional.